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Site Revision
I'm eventually go to get around to finishing a new version of the site.
Progress is slow, and I'm lazy so it's not coming along as soon as I'd like.
This is the reason for the incredible lack of updates lately and the subsequent removal of most all of the content here.
I've left the graphics resources page because it's the most useful to the general public, but the rest have been done away with (or at least hidden).
Eventually they're all coming back in some form or another.

Dreamoor Cancelled
Dreamoor has been cancelled. Something new may be in the works, so stay tuned for further developments.

molotov.nu Gets a New Server!
molotov.nu is now hosted by our friends at Dantom.com! Email me at abyssdragon@molotov.nu if there are any bugs or missing files in the new site.

In the coming weeks, big changes will be made here!

Dreamoor Page Update
The Dreamoor website got an update today. The layout has been completely overhauled, and the FAQ has been updated.

AbyssDragon.Parser (and related libs) Update
New in this version:
The ~ flag applies to both literals and non-literals, so you can do things like matching mob names based off of partial names ("Abyss" matches to "AbyssDragon"). This was possible in the past, but only by overriding an undocumented proc! (Ebonshadow)

New flag: $ ignores case when matching arguments ("abyssdragon" matches to "AbyssDragon"). Was also doable through that undocumented proc. (Ebonshadow)
New flag: + requires uniqueness of the marching argument--that is, there must be one and only one possible match.

You can specify objects out of a list like you can with BYOND verbs by typing #.object, where # is a number. This automatically satisfies uniqueness, if called for.(Ebonshadow)

If you specify a list, it requires an argument of any type to be in that list. Previously this only applied to objects, now it applies to text, num, etc. There is a special case: world is considered "infinite" towards text and numbers--they'll always be found there.

The documentation has been updated to list these new features, and explain some older undocumented features.

ChatSystem and it's modules (Admin and AdminPlus) have been updated to make use of the new features.
ParserDemo has also been updated. The dense comments in it have been moved around, and the poke command has been changed to show the new + flag.

Dreamoor out of hiatus
Dreamoor is officially out of hiatus, and work is under way. Hopefully it'll reach a playable Alpha state sometime in October.
A small test of the engine was done this afternoon, to try out the new movement system. The test went fairly well, so more tests like it are planned as new aspects of the engine are completed. Up next: movement will be expanded to include elevation and buildings, and an inventory/equipment system will be added. I have a lot of interesting plans for these.. Dreamoor's engine should be a lot different than other RPGs you may have seen on BYOND.
Expect a new test within a week!

molotov.nu Forum
The official molotov.nu forum is now open here. It uses the BYOND.com forum system, and is still experimental at this point. Use it to post any questions or comments on any of the games, libraries, files or whatever you find here.

RPGMaker Graphics Update
I added a few icons to my library of RPGMaker Graphics for BYOND. All of them are futuristic in style.

Projects Page Added
A listing (somewhat incomplete) of my current BYOND projects has been added to molotov.nu. You can find it here.

Parser Update
The new version of AbyssDragon.Parser adds the ~ modifier. Place it before a literal in a format string, like format = "~'examine'; obj" and it will automatically include all shortenings of examine.. so the user can type "exam obj" or even "e obj".

AbyssDragon.Parser Released in BYONDscape
AbyssDragon.Parser (a simple, powerful parser system) was released through BYONDscape. It requires a BYONDscape subscription to download.

Also released with it are a demo and AbyssDragon.ChatSystem, an IRC-like chatting library that uses the Parser (this is the same chat system from SweepMiner). Along with ChatSystem are two extension libraries to add administrator functions.
You can find these all at AbyssDragon.ParserFiles.

Across the board updates
Updates were made to most AbyssDragon.TheAbyss libraries to do three things:
A)Move documentation into readme.txt files
B)Update contact info in the info
C)Make sure version numbers were correct (I often forget to change these)

Nothing major, just some basic upkeep that needed to be done.

SweepMiner Update (v 1.5)
SweepMiner has been updated. New in this addition:
A timer is now in the upper left (previously it just told you your time when you won).
The chat system went through a little upgrade. Some of the commands have changed, and several new ones have been added. Behind the scenes, it changed alot. The new chat system will be released as a library sometime soon.

If SweepMiner displays things improperly after updgrading, try uninstalling it and reinstalling.

digitalBYOND Developers Showcase
digitalBYOND has a new Developers Showcase feature for BYOND programmers, and I'm the first featured developer.

News Page Added
This news page has added to molotov.nu. It will log updates to the various things that are contained here--mostly BYOND games and code. Check here for information any time an AbyssDragon.TheAbyss game or library is updated.
Removed
Removed for now..



jehova was angry--somebody had to die